This is Deep Space Frontier, my 2D platformer. My personal modifications include:

- A re-working of the Level1, where Level1 can function as an introduction to the pick-up variations and the mechanics of the game in a more natural way

- 2 additional completely unique levels, with logical platforming difficulty progression and enemy configuration 

- Variations of the original pick-ups, including pick-ups for double points and the radioactive green "pick-up" as a creative hazard that instead damages the player on pick-up 

- UI changes such as the high score tracker 

Credits: 

-Created by Josh Gutbrod

Download

Download
WindowsFinal.zip 31 MB
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MacOSFinal.zip 40 MB

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